Welcome,
to the personal and portfolio site of Devon Harpley. Video samples of my work can be found in the Projects section, along with a brief description on the purpose of each project, aspects I worked on, and any partnerships.
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Planet Towor
Planet Towor is my Capstone game for my final year in college. It is a Science Fiction Tower Defense being built using UDK. It is a work in progress and the current video does not accurately represent the current state of the game.
Just MetalJust Metal is a flash game, and flash site that I made in my second semester of college. Its purpose was a generic styled light-hearted attempt at promoting metal music and poke fun at other genres in the process. Go to Just Metal
UDK PhysxThis is my final assignment for my physics and math course, using UDK and nVidia physx lab to simulate destruction of a wall via an external force (gun, and rolling ball). As well as hinges and the default fracturing capeabilites of UDK.
Zombie HurdlesZombie Hurdles is an android game that a group of friends and I made during the Great Canadian Appathon (hackathon). A 48hr marathon to make a video game app in a group no larger than 4 people. The theme of the game is announced only a few hours before the marathon starts, anything goes as long as it is part of the theme. Our group consisted of 4 programmers, I did the majority of the art, as well as the obstacle and item logic part of the programming.
We used the E3roid engine and came up with a game in which you play a zombie, and the objective is to chase a human while jumping hurdles and collecting the scent of the human to go faster, all the while having to maintain touching the 4 corners of the screen at random times to keep your character moving.
- Video coming soon. -
This 'game' was built on my free time in fourth semester. I used OpenGL with some assorted libraries to load in 3d models, and the heightmap. A later version was turned into a network game, but that version used TCP to send the positions back and fourth between clients and was more of a failure due to too much lag (learning experience).
- Video coming soon. -
iZim is an android game I made for my mobile development class (specifically android) as a homage to the great show Invader Zim. I used the E3roid engine.
- Video coming soon. -
Disgruntled Octoid is an iPhone game where you play an octopus and try to catch the fish swimming around within the time limit. The fish will swim away from your character and flock together using Boid Rules (Separation, Cohesion, and Alignment). This game was made in collaboration with Wladyslaw Bronowicki.
Gameplay Screenshots:
- Not on App store yet -
I am a passionate gamer, and motivated programmer. Currently I am attending Humber College and finishing my last year in Game Programming. When I was young my brother introduced me to video games and how fun they can be. I can remember watching him play Warcraft Orcs and Humans and just loving every second of it. At that time I had no idea how something like that could be made, and it wasn't until high school that I had a very rudimentary knowledge of how. Of course once I got to college I figured out I knew nothing, and since then have enjoyed every minute of creating something from nothing.
Thanks for visiting!
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